We can't stay anymore, it's too dangerous with all these cult patrols around. Northwest of the Hope County Jail, South of Angel's Peak and to the East of Moonflower Trailer's Park, you'll discover a bunker at Counselor's Cabin. Whitetail Mountains are ruled by Jacob Seed, who is the brother of Joseph Seed. You can get into the sunken boat through an open window in the south side of the hull. There is a radio tower on the opposite side of the hangar, climb on that and you can glide towards the roof, use a parachute to land. Before you go, gather some salmon by going to a fishing spot marked on the map. Inside, you can find, e.g. Pay attention to the following descriptions of the stash finding missions, because reaching many of them will allow you to get rich quickly. For this mission, head towards Wolfs Den and talk to Tammy. If they are too young or too old then they must be destroyed. For the fourth lighter in Holland Valley, youre looking for yes a bunker at the Fillmore Residence. Follow Jess, and kill any enemy along the way. You can climb from the roof where you will see two open windows, enter the first from left, down and you will find the kitchen. Location: Further down south-east from Baron lumber mill at Loresca Residence, outside on the door you will find the 10th magazine. I'd guess it's some sort of canis loupus, but they've been changed somehow. Required Gear: NoneThis stash can be found in a bunker on the island to the west of the railway bridge connecting the Whitetail Mountains to the Henbane River. Look for a crashed car and near the dead body, you will get the note. Reach Fort Drubman that can be located on the North side of this region on the map. It is one of the prepper stashes located in the Whitetail Mountains. Look for the garage and a workbench. Have a look around and youll spot a bunker on the farm. Look for a table with an electric stove on it. After destroying all the beacons you will be back to the real world to face Jacob. You have to destroy the beacons around to stop the music. The consent submitted will only be used for data processing originating from this website. Destroy the boarded planks on one of the windows at the back of the house and enter inside. The most important thing is to find the bunker. When the mission starts with a cut scene, you will find yourself in his trap. You will have to locate a house on top of the mountain, the stash is inside but the door is locked. After gaining enough resistance points, you will hear the voice of Jacob on the radio, and you will be passed out. After these encounters, you will be able to complete the final mission for the area. Head northwest of the house to find a bunker. 1) Injuries Check the animal for any visible open wounds or signs of distress. This prepper stash is inside of a metal container which can only be opened with a key. You have to go to Landsdowne Airstrip, on the left corner you will get the note on a trolley. I've seen more of these Eden's Gate people driving around in their white trucks, but we stay hidden anytime they come this way. You will reach a house in the mountain with a locked door. Required fields are marked *, document.getElementById("ak_js_1").setAttribute("value",(new Date()).getTime()). Inside the hangar you can find a unique plane, Pack Hunter which will be added to your collection of vehicles. The note is beside a dead guy. by flying a helicopter. When you reach the location, get to a cliff so can have a good vantage point to tag and kill enemies. A genuine sasquatch call! Location: Found in Whitetail Mountains in PIN-K0 Radio Station. Location: South west of F.A.N.G Centre and along Moccasin River you will find a tree house, go in there and you will spot your 11th magazine. Duct Tape several loot boxes in the bunker. The last person you reach will be Eli, and killing him will wake you up in Wolfs Den. Check the shelf to grab the lighter. An ardent lover for first-person shooter games, Salik has been part of GamesHedge all through its journey. He will ask you get the equipment that is stashed round that he needs. Location: North West of Langford Lake, on the left from the road you will come across dirt road that leads to a house that has car and some furniture outside. Location: Go to the north of Baron Lumber Mill and east of F.A.N.G Centre on top of a hill. It is at a lookout point on a tree use a grapple rope to get there. To catch a judge, find the yellow lever on a panel at the center of camp. This region is mainly used for training of the cult army and hunters. Collect all 12 and youll get the code to Wendells secret arsenal and who doesnt want a little extra firepower? We found Cheeseburger as a young cub in the dumpster. The note is on the workbench. Now turn right at the Train graffiti and then keep moving towards the T Junction. Look for the cabins inside this area and the notes are found on the counter of each of these cabins. I'll be out there, fishing in the peace, until I can't no more. It is based in its namesake; the Whitetail Mountains, fighting Jacob Seeds forces. Location: The second perk magazine is to the west of Cedar Lake. Head over to Cedar Lake, and reach Jacobs Bunker. You now have to climb even higher. Kill and bring the supplies back to Wheaty in Wolfs Den. Look for the control room, where you will talk to Eli for the first time and the note is found near a map attached to wall close to one of the doors. When you reach Whitetail Mountains, talk to Dutch who will ask you to check on his niece near Baron Lumber Mill. AndreasV you absolute legend. Reach Frank's Cabin located in the south-west corner of Whitetail Mountains. For the final lighter, youre going almost back to where you started. I was there, holding her hand, and then she was gone. When you reach back into Fort Drubman, talk to Hurk Sr. to end the mission. This note is referring to the playlist of Wheaty's radio station after completing the side mission "Turn the Tables". They are our anchors, holding us back. When you wake up you find yourself on top of the truck Pratt was talking about, also finishing this mission. Moving forward, you will get the option to pick up a rifle. Return to his home, unlock the door to the shack outside and stock up! A mountain path leads there but you can, e.g. Take cover first, and slowly you have to kill down the enemies first. Go to the mill, where you will have to kill all enemies and liberate the area. Its the only island in the Lake, once you get there go to the old wooden house, inside on the shelf you will find the fourth magazine. Whitetail Park Visitor Center is your next stop, and youll also be passing this way during a main storyline mission. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. Jacob will be positioned on top of the mountain with a sniper rifle, so use as much cover you can as you climb up to reach him. You have to go straight and then turn right; another enemy will be to the right. If you want a friend in high places. For your next lighter, head down a way from Rae-Raes Pumpkin Farm. It is time we cut the chaff from the wheat, to cull the herd, once and for all. Well, now's your time to give it to the man and put one of our own in power! Exit the place and travel to the third cabin. After you have killed Jacob Seed, Tammy will contact you over the radio to rescue the hostages from Jacobs bunker that are trapped inside. While he is kept to a strict diet of berries and fish, from time to time we'll sneak him his favorite snack: cheeseburgers. Knew you'd come after me. Continue with Recommended Cookies. For the next waypoint, go further up, follow the blood trails. This region is mainly used for training of the cult . You have to swing ahead, and then use the final grapple point to reach the top of the mountain. You will exit the den and see a dark red world. Head to the Harris Residence, which can be found Southwest of Rae-Rae's Pumpkin Farm. Once you liberate the camp and rescue all hostages, head ahead to a new location marked as a waypoint. 2023 GAMESPOT, A FANDOM COMPANY. Take the key. During the attack, enemy helicopters will show up. Location: Found in Whitetail Mountains in Wolf's Den. Find Kyle's key presented in the picture and use it to open the chest. As you land near the gate you will face heavy attack from the cultist. I was in charge of looking after a bunch of 12 year-olds, take them hiking, canoeing, and generally try to keep them alive. Go back to the cabin and use the card to get inside. On one of the wooden piles you will find your 16th magazine. Godammit, I'm a scientist, I'm not cut out for this. Use the ladder ahead of you to get to the control room. You need to approach with stealth as the enemy can kill the hostages. Then return to the center and access the ramp. The McClean Residence can be found not far from the coast near to Dutchs Island. Location: South of Baron Lumber mill, theres a petrol pump along the road. Go back to the place where you have started your investigation. There, you will find Prepper's Note that will inform you about the treasure. There will be a helicopter also, after dealing with the enemies you will find Ted. Your second lighter in Whitetail Mountains can be found close to Cedar Lake. Look for the control room, where you will talk to Eli for the first time and the note is found on a table near a yellow box. The note is found on the room of the tower next to 2 piles of garbage bags. Behind the house, there's several trucks (including one with the big speakers), and crates upon crates of pumpkins. 2) Strap them into the chairs, make sure the restraints are done up tightly. From the red markings on the forehead I'm pretty sure whatever did that it's man-made, but what sort of chemical/biological compound could produce such a result? The lighter is waiting for you inside. Jump and quickly use a parachute. There are grapple points also, using them you have to swing on the edges of mountains. Go inside the mini convenience store and the note is found near the green door. From the door go outside, and take down the peggie. The secret room includes a Stanford lighter (one of the secrets of the game), a large amount of cash, 3 talent magazines (each of which adds 1 talent point) and ammunition. In this part, you can play as you want, follow both the waypoints one by one. Set up the Wolf Beacon at these coordinates and check back in a few hours to see if any have been caught. Pick up the rifle and take out the man on the left of stairs and then go up. In Fort Drubman talk to Hurk Sr. he will ask you to go with his son and kill some peggies that didnt vote for him. Center. 6) Check in every 2-3 hours to see if they need an additional dose. Then put a dead body in the feeding trough that is inside the cage to lure a judge. As you've seen things have been getting pretty nasty out there. 'Last'thing I need is a bunch of veggies swimming in to steal my shit. It is based in its namesake; the Whitetail Mountains, fighting Jacob Seed 's forces. Location: Found in Whitetail Mountains in Redtail Cabin. Dan has been playing games since the 1980s, and doesn't plan on stopping any time soon. Check the shelf where you can see a yellow medkit and grab the collectible. THe note is found on the refrigerator. When you reach this location, there will be a few enemies to take down. You have to keep fighting unless all are gone. Use Grappling Hook to reach its balconies. Get into the hangar and hit the red switch to open the door. You will be somewhere in the mountain area, near a waterfall. This guide follows after our Henbane River walkthrough, liberating the region and defeating Faith. Swim through the flooded tunnels until you find the entry hatch into the bunker. Eli will next tell you to go to Hawkeye Tunnel to rescue more hostages. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. Kill him by going up the front stairs and jumping through the window. "Judges". Hope County Cougars (Henbane River)Fall's End Resistance (Holland Valley), Tammy Barnes (Interrogator)Wheaty (Radio Host)The Junior Deputy (player determined)Staci Pratt (player determined). Every outpost in Far Cry 5 has silver bars hidden somewhere. To start this mission, head over to F.A.N.G Center in Whitetail Mountains. Location: Henbane River - McCallough's Garage. Properties and cult outposts in Whitetail Mountains. Find the stone ledge presented in the picture. Open the house door for the stash. To get to Jacob Seed you need to get 13000 resistance points. Read more about our cookie policy. It's leader is Eli Palmer. Clearing out this area will complete this mission, waking you in the forest around dead bodies. Whitetail Mountains is one of the three large locations to explore in the game world. This guide follows after our Henbane River walkthrough, liberating the region and defeating Faith. Cultists may have appeared on the farm, although fighting them is optional. Whitetail Mountain is controlled by Jacob Seed, he is a maniac who is using some kind of music to turn people into monsters. The Whitetails were once a small group of militiamen dedicated to protecting the Whitetail Mountains against any form of tyranny. The Last Of Us Co-Director tweeted out that Linear games are just easier to make, a comment that seemed to spark quite the debate. If this is the first time you have been in this area, clear out the enemies of the area and liberate it. Kill them and find the second corpse on the stone ledge. You'll find a bunker on the property. Executed. Next, go right and once again use the grapple to swing on the other side. Find Salvage Camp on the shore and locate the box with a Prepper's Note. To be a member of the Cult of Hurk you have to. He was trying to convince us to get out of Hope County, that these "Eden's Gate" people meant us harm, I told him that our work here wasn't finished, that it would still be a few days before we could leave. Far Cry Primal. Pick up his magnetic card (the picture 2), go back to the cabin and open it. Going beyond that, there's a bunch of junk, and a rickety wooden fence. Head for the Abercrombie Residence, near to Hope County Jail for your first Henbane River lighter. Join Our Newsletter and keep up to date on the latest from HyperX. Tammy will send you its location. fly there in a helicopter if you don't want to lose too much time. On the second floor, look for 2 statues of a bear and a wolf. Go to the opposite end of the first floor of the house. My bunker's compromised, some asshat drove . Follow the waypoint, and you will reach a control room. You have to slide down in the place presented in the picture 1. This will begin this mission. Inside, you can find, e.g. What is it that is keeping you here? I tried to get it loose, but every time I touch the controls it just digs a deeper hole. Location: Found in Whitetail Mountains in Jefferson Lookout Tower. The note is placed on a wooden pedestal in front of Joseph's picture. Interact with the control lever to turn on the dredge. Hide somewhere, and wait for the judge to enter the cage. The stash in the right room, watch out for a snake. Center. Swim from below and you can enter inside. If the wolf shows no aggressive traits then they should be destroyed. Now that you have all 12 lighters, you have the code needed to open Wendells secret cache. You can contact him. Go to the top floor of the warehouse. Once all the enemies are killed the mission is complete. Montana . The first one to destroy is on the right as you come out. The bunker hatch is in a small area shown in the screenshot. Talk to Hurk who will ask for your help to retrieve his campaign vehicle that the cultists have taken. Swim up and return to the camp. The lockbox is on the backside of the crashed car below. The room will continue for longer this time and you have to continue killing enemies that are all around the area. Lewdle word of the day: Daily clues and answer (March 5, 2023), Floral Pursuit Day 3 Guide (Observant Wind) Genshin Impact, Bungie warns that hasty Guardians can accidentally skip the Defiant Battleground: EDZ cinematic. Reach the corpse that lies next to the crashed car near Ozhigwan Falls. I have some theories but I'll need better samples to figure this out. This page will contain the walkthrough index for all the story missions that take place in the Whitetail Mountains. Location: Found in Whitetail Mountains in MCA Mobile Lab. Dan has been playing games since the 1980s, and doesn't plan on stopping any time soon. The treasure is inside of the locked hangar. Due to this setback, the Whitetail Militia has resorted to training any volunteers willing to take up arms against the Project. Go north and reach the vantage point. The farm was used by survivors later, but they were worried after Highwaymen moved in next door. Next, go on the top floor and on the east side you will find a guard. This location is adjacent to, among others, the Grill Streak, where orders are received from Chad. Go inside the Souvenir Shop room. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The key can be found at the bottom of the lake, near a plane's wreckage (see the picture above). K. Kotevich - Completed all the trials successfully, but was unable to complete the final sacrifice and had to be terminated. After reading it, you have to find Dansky for the key. Climb a little bit and reach the asphalt road near the waterfall. Head around the back of the house where you'll find a bunker with the lighter you're looking for. There is another note with the same content below the cabin, on a small shed near the lake. Alongside prepper stashes, eagles and easter eggs, there's plenty of stuff to find in Ubisoft's latest shooter, including the Far Cry 5 lighter locations. This new location takes you to Cooper Cabin which is the closes to the lookout tower. If the injuries are relatively minor then treat with an antiseptic and continue to step 2. Location: Found in Whitetail Mountains in Grand View Hotel. I heard it! Jacobs hunter will take you out again. Far Cry 3. Reach Rattlesnake Trail Bridge located in the north-west part of the region. at the end of the zip line, you will reach a cabin where you will find Hurk vehicle. Location: Found in Whitetail Mountains in Grand View Hotel. You can use a helicopter to travel quicker. Eli will let you know of a drainage tunnel nearby that will take you closer to the hostages. You can command Hurk Jr. to take the helicopters down while you clear the area below. The mission will fail if he dies. Find a Prepper's Note box from which you can get the information about treasure' location. Location: Found in Whitetail Mountains in Fort Drubman. You're picking the wrong side, buddy. At the backside of camp, you will have to kill a few more of them and wait for Sarah. If I'm gonna die so soon, that means all that really mattered during my time on earth was enjoying myself. Followed by two of those "Judge" beasts of theirs. Go outside. Look for a huge warehouse with a message that says "RESIST" in blue paint. You will have to climb a bit - remember to use the Grappling Hook and to climb on the ledges with blue ropes. Go to the Miller Residence in the southeast of Holland Valley and check out yet another bunker where you'll find the lighter on the floor. This note is referring to the patrol convoy on the side mission "Mountain Armed Convoy". Kill the bear and examine the cave. The note is located on one of the warehouses. The PowerWash Simulator Midgar Special Pack brings a spark of Final Fantasy VII Remake to the proceedings! There's a group up north, supposed to be real skilled. Their fighting techniques vary from guerrilla warfare, sabotage, and espionage. Interact with it, and go outside. The more enemies you take down now will help for the fight later on, but keep it quiet. You'll find it southwest of. At the location, you will have to fight off a few cultists in the area, and then you will locate three judges a little further in the camp. Go towards stone ridge chalet, which is a large house that is located on the south side of Wolfs Den, mark all the enemies in the area and there will be two waypoints. Location: Found in Whitetail Mountains in Dansky Cabin. A massacre happend here shortly before The Security Captain arrived. The Last Of Us Part II is more than a seasons worth of television according to showrunner Craig Mazin, check out the details here. The Whitetail Militia is a Resistance faction in Far Cry 5. I might not be good with a gun, but I can help Eli and his Whitetails another way. Go in the house and down below in the kitchen you will find the key card that will be used to unlock the door in the bunker. Follow the next waypoint, and you will reach a door that will lead you to Deputy Pratt. It is in a bunker on a sofa. As you stand in front of the shed, looking at the house, you'll see that a bit of barbed wire is damaged. 11:00 Repelled an attack on the Radar Station 4 dead, killed 2 Whitetails. Get inside one of the windows on the second floor. Youll find the lighter on the floor. Kill the Cook and talk to Jess to complete the mission. It is one of the prepper stashes located in the Whitetail Mountains. Location: Found in Whitetail Mountains in Grand View Hotel. Run to a safe distance and watch the explosion to complete the mission. Location: Found in Whitetail Mountains in F.A.N.G. There will be two more enemies at the side behind the fence. Wheaty and I have hidden stashes of equipment and supplies throughout the woods. Reach the cliff and use the Grappling Hook on the first interaction point. This section will contain the story missions available in the Whitetail Mountains. R. Flaherty - Failed to complete the third trial. Once you have rid yourself of the shackes of your old life then you can open your heart to the Father's voice. Location: Found in Whitetail Mountains in Nelson Residence. Lastly, look for Jess and talk to her to complete the mission. I miss being a SAR as much as you do but Joseph is the wrong person to take orders from.
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